Homyz Strategy Guide to Gunless Jumps
Gunless jumps, in my opinion one of the easiest rank tactics ever invented by the genre based pimp games. A pimpwar veteran might would tell you that there is an art to the gunless jumps but they are full of themselves. No offense on any of your intelligence but you could probly teach my six year old cousin how to gunless jump Homyz style.
Aight, first lets go over a few little tidbits to help you out then I will explain gunless jumps and how to pull on off. Here at Homyz the thugs don’t leave you at all, on other games they leave in small amounts, but here it is completely cutout. Yes a thug can be stolen if it is unhappy but it wont leave your crib. Next, up until around 500 whores you do not need to buy any crack, your whores will use up what is there but there happiness is not affected by not having any crack until the reach around the 500 mark, give or take a few. Whore happiness affects both payouts received from scouts and from disciplining them, so less happy your ladies are, less money they will make. Also your hoes will leave you and they do leave in large amounts. So make sure you keep them happy.
Networth Formula (so you know how each individual character or item adds up)
Whore - $1500 a piece
Thug - $300 a piece
Pistol - $75 a piece
Shotty - $150 a piece
Uzi - $250 a piece
Ak47 - $500 a piece
Attacking
I wont go into great detail on this cause it is pretty much self-explanatory as to how attacking works. But I will throw in a few things to help ya’ll out along the way to kicking ass and taking names or whatever the hell you wanna call it. Side note, the attacks in and attacks out can change per round but they don't. Maybe l8tr i will make a killing round where you have massive attacks in and attacks out and networth is calculated soley by killz.
Attacks In: 24
Attacks Out: 100
Attacks out drop at a rate of 4 per hour, Attacks in at 2 per hour.
Attacks out affect whore happiness considerably, so the more you attack, the unhappier your whores will become.
Attack Resets: as many as you want long as you got the reserves to fund
it.
Killing whores: send 25x the amount of whores a player has in crack to kill his or her whores.
Revenge hits: (my personal favorite) basically no attacks are safe at homyz, you wanna attack someout then jump outta there range, or say you have a load of attacks out on ppl, the attacks in quota of 24 will not save you. In the event you hit a player, that player has a revenge hit, basically he or she has 24 hours to revenge that hit, regardless of your rank or your attacks in, they can hit you the same amount of times that you hit them within 24 hours of your last attack against them. Like i said no attack is safe, one more way that we make it as fair as possible.
Killing thugs: each weapon shoots a certain number of bullets, and it takes a certain number of bullets shot to kill one thug, here is how it works out. Side note, to the best of my knowledge none of the pimpkane / trupimp based games have created attacks in this fashion. They are based soley on the fact that Ak's are always the best weapons to use, lol. That simply is not case. Do the math, pimps. It's more cost-effective to buy two uzis than one ak. for on, what will buy you one ak will get you two uzis and then throw in the bullet factor, long as you got the thug power, you will kill more than your enemy using uzis. In a str8 up even match where you both have round same amount og thugs then this not the case, you will lose everytime, but if you packing decent mount more thugs, you will come out ahead and it cheaper for you in the long run.
However when using drivebys, i reccomend always using aks, it is the most effective then.
Pistol – 2 bullets
Shotty – 4 bullets
Uzi – 8 bullets
Ak47 – 12 bullets
It takes 30 bullets to kill one thug. So u just take the number of gunz you have timez the appropriate amount of bullets shot by that weapon and divide it by 30. that number rounded up is about how many thugs you will kill assuming you can man all of those guns that you are packing.
Gunless Jumping (Homyz Style, bishes!!)
Aight, pimpz. Here we go this is how it all goes down, You wanna be great in this game. You gots to go gunless, thats the foundation of which all of the great games were built on, and it a foundation Homyz is built on and will expand on from now til forever i guess. Throw in my quick side not here once again, vote was taken month or so back to change the game to a non-gunless jump style, here how that is gonna work, i did this originally when Homyz first started and I gonna do it again and keep it in play this time. Two separate sites, Homyz-Str8Pimpin (gunless) which is wat we have now basically and the rebirth of Homyz-Killzone, yeah some of you may remember that shit. well it coming back and it will be better than ever. It will be Homyz killing game and non-gunless game all rolled into one package. I promise that you mofo's will love it :). You still gots to wait a bit though, pimps, perfection takes time ;). Okay now back to gunless jumping.
First, make sure you are at max turns, then take the 10 aks that the
game gives you by default, sell them and throw it into your thugs. now
start spinning. Use 5's for your turns, other games use 11, but i promise
you that wont work well here. Remember for the first 500 or so whores
crack is non-essential, however meds and condoms are, so watch your happiness
and your supplies, thugs wont leave you but whores sure as hell will.
Now this is my personal strategy and has always worked well for the way
homyz is based off of, it worx best when not alot of ppl online cause
it takes time to do it. It'll be slow going at first but give it time,
once whore numbers build up the cash flow will increase. Okay spin in
5's, stop every 5 to 10 turns to buy thugs, no weapons, all your money
is invested into thugs for now, if need be buy some whore supplies but
just enough to keep them happy for a few spins, put as much as possible
into the thugs. Do this until you are down to bout 400 to 600 turns then
start using that cash to buy pistols for your thugs and the occasional
supplies for tha ladies. once your down to 0 turns make sure you gotten
enough pistols to cover the thug happiness, no matter how many pistols
you buy above the thug amount, thugs will not get above 90% happiness,
you have to buy bigger guns to increase the happiness factor, it is okay
though, cause thugs cant be stolen til below 90% happiness. any money
left over after making sure you have enough supplies to account for happiness
can be invested into larger guns for some protection while your waiting
to max turns again. Now that xactly wat you do wait for turns to max,
when they max sell all guns, take that money from gun sell and buy thugs,
now repeat the same scouting process as described above. Now on a final
note, if you have game reserves, i personally don't reccomend using them
til game is least have over with for you jump. My personal preference
is to play it jsut right so that on last day of game, right for i want
to make my final jump, I have full ticks, all my game reserves, and a
full transfer of credits for that round. then i make my final jump. if
it is going good and im ranking well, i will actually do the whole jump
gunless and never buy the first weapon. But that all depends on the circumstances,
who is online, who has or hasn't jumped, etc... Well that is it, now you
know how to gunless jump if you didnt already and in the process of reading
this you've gotten a few other tips as well.
Standard Jumping (Homyz Style, bishes!!)
I will make this short and sweet. Standard jumping to me means that gunless
jumping has been disabled within a round. So essentially it means that
in a standard round players are required to keep thugs happy at all times
as they are the basis behind almost everything. If thugs are not happy
they will leave, and alot of them will leave. Also there happiness is
a direct reflection on your scout returns, meaning if thugs arent happy
your scouts will suffer, thug happiness also affects production of drugs,
again the less happy they are, worse your drug production will become.
You are also required to keep your whores happy, but this is no big change
as you have always been required to do that. FYI..... the only round where
standard jumping is the method of play is Big
Blingage.
Styles
Resident P.I.M.P.
[ return to top ]
|